![]() ![]() If all participating members freed the cloud, the federation gains +30 cohesion, and all federation members gain +10% physics and +5% society research for 10 years.The joint operation ends after 3 years, or completes when every participating member finishes the special project. WIZARD101 WHERE IS THE STELLARIUM FREECompleting the special projects brings a choice to free or trap the cloud either choice progress the project, but affects which final outcome is received. Each member is given a choice to start a special project above its capital starbase that requires a science ship with a level 2 or higher scientist and requires 200 physics research. Galactic Union and Research Cooperative federations have the objective of studying a space aurora. Completing the operation generally increases the federation's cohesion as well as providing a direct benefit to the members. Joint operations are event chains which require a federation to work together to complete some objective, depending on the federation type. 10% of every member's diplomatic weight.Migration treaties or Research agreements with other members.Members gain the Secede casus belli against the president.×2 Rare tech discovery chance if another member has it.Free Research agreement with all members.The Galactic Union federation type is available by default, and all other federation types require the Federations DLC as well as meeting an additional ethic, authority, civic, or completed tradition tree requirement. Changing the federation type, however, resets the federation level to 1. The federation type can be changed at any time with a vote by clicking on the federation type icon. The federation type determines what perks the federation provides at each level. Leaving a federation will grant a decaying −200 opinion with all federation members. When a member leaves or is kicked from a federation it gains a Truce with the federation. This tax doesn't apply to energy generated from trade. Members of a federation have their energy output reduced by −15%. Hovering over the diplomatic choice will show which empires agree and disagree. An invited empire must have a positive acceptance score with an existing federation member for said member to vote for their addition. Empires with the Barbaric Despoilers civic can only create a Martial Alliance or Hegemony federation. If the union map view is toggled on, all federation members share the same color.Ī federation can only be created by one of four ways: an empire that adopts the The Federation tradition from the Diplomacy tree may create a Federation with another empire, an empire that has an origin that starts them in a federation, a revolt against the Galactic Imperium, or during the late game "War in Heaven," the strongest empire in the galaxy will get an event to create a League of Non Aligned powers, even if that strongest empire doesn't have The Federation. Players can set a name for their federation at creation or leave it random the name can be changed at any time. Diplomatic relations inside of a federation become more favorable: members do not generate border friction amongst themselves, build trust with each other to a cap of +100 and share 10% of their victory score with each other. A federation is a more involved version of a Defense Pact with its own set of laws, rules, and perks. A Federation fleet from every species class.įederations are groups of empires that band together for mutual benefit. ![]()
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